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“ T h e L i g h t W i t h i n " - A I , W e b G L , S t r e a m i n g a n d M a k i n g a G a m e
We always aim to innovate, immerse and inspire in all our client work and to do that means staying current with the advancements in tech whilst stretching our narrative weaving skills for emotive immersion. This devlog - won’t be ALL tech - but rather a story of how a studio attempts to make a game in between traversing award-winning client work.
Jun 30
Finding Nina – pt2
Exploring the transformation of our character. Including adopting a new stylized aesthetic and its resulting challenges, goal-oriented modeling, low-performance toon shaders, and discussing considerations for rigging.
Jun 14
Skybox AI to Unreal Engine
From 360 image to interactive playable environment or "Unleashing AI Magic: How to transform Concept Art into 3D Realms?"
May 24
AI Concept to 3D Reality
In our latest article, we're combining AI-powered concepts with traditional 3D modeling to bring our protagonist Nina's room to life in our game, "The Light Within".
Apr 20
Finding Nina
Experiments in bringing a tormented teenager to life, spoiler alert - we still aren't there yet but we have played around quite a bit. Wanna see?
Apr 20
The Set-Up
A break from the tech and a little context around the story-telling. Namely the intro to our games protagonist, her situation and her environment. Let's write!
Apr 12
Our (Open) Journey
A quick rundown and brief explanation of our "making a game" journey so far. Why we are doing it? How we are doing it? And other foolish endeavours.